3D Modelling Puma Trainers
I've been working on modelling trainers recently, producing good quality renders but keeping the poly count low. The intention is to use these in photoreal 3D retail visualisations - stills, but with the possibility of fast rendering animation also (realistically not achievable by many high poly models/scenes).
There's some way to go to finish these off, they're gonna need lacing for starters, but they're not looking so bad for a model made from 250 polys*. (in a Hypernurbs, obviously)
*Technical Glossary
250 Polys = fuck all
Update #1
Added the tongue and laces - laces are relatively high poly, as they are geometry... I may optimize this aspect at a later date.Update #2
Finished and ready to launch... Added the rear logo, created a couple of simple alternative colourways and created the right hand trainer.



